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Thread: Small Tweaks?

  1. #11
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    2000 yards = 1 nautical mile(NM). I note the zoomed in map display is I think labeled in SM which I am assuming means Statuate Mile? It should probably be labeled and scaled in NM. The Nautical mile is a marine navigation standard as 2000 yards(6000FT) represents 1 minute of Lattitude. IE: 60 NM traveled either north or south represents 1 degree of latitude cahnge.

  2. #12
    Thanks! All noted. Will work on an update to change many of these aspects. Thanks for your feedback!

  3. #13
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    29.12.2016
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    great! I hope you will be able to do something about the AI spotting behaviour in hard difficulty because the AI having infinite perfect vision makes the tactical game not very fun as one cannot hope to ever do any kind of maneuvering to get into a good firing position and worst of all the battle will start with the destroyers having already spotted me and coming at me. i have switched back to normal difficulty because at least then i can observe the AI without them coming for me right away from 15 miles away.

    I think the hard difficulty would be better if instead you did things like make the exact map positions of the enemy no so precise - perhaps just indicating the general direction they are in at first and then not updating details until some kind of visual contact is made

    also in hard mode is it the case that i cannot target the enemy using periscope at night? that it all has to be surface level? this is impossible to do without dying if i come across a destroyer at night as it sees me even though i cannot see it, and i have to be surfaced to fire a torpedo which means it can just destroy me. - this would be fine and all if it was the case that i still had some opportunity to try and elude the destroyer and attack the other ships but one simply cannot do this in hard mode because of the destroyers having perfect infinite vision

  4. #14
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    I noticed a couple of bugs last night
    1. Started a patrol and found a freighter and sunk it. Found a convoy, 2 tankers and a escort destroyer(foggy conditions). Submerged and closed on the group to attack the destroyer. Closed to within about 3000 yards and fired on the destroyer, and fired on the destroyer, and fired on the destroyer. Expended all the forward torpedos each one running out it's time and exploding, I am assuming on target. The destroyer never altered course or speed. Surfaced and inside about 2500 yards destroyer turned to attack me. I actually got close enough to attack with the gun and hit the destroyer several times with the cannon as we passed stbd to stbd. The destroyer was firing at me but they appeared to be missing. As soon as we passed, with no apparent hits from the destroyer we all of a sudden incurred a bunch of damage and were sunk... I am running an Ipad pro with latest IOS...

    2. I have noticed that when I restart a saved patrol, I am unable to navigate using the large scale map. I can click on the area I wish to sail to, the green ring appears but the program does not go into time compression and my vessel does not move...

  5. #15
    Thanks for your report as well! There might had been a collision with the destroyer maybe or he just dropped some depth charges.

    About AI spotting you're right, this is going to change.

  6. #16
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    some other thoughts too i have had after playing:

    what happens in the game following a war patrol? anything? i went out on the patrol to the designated area sunk some ships and then went back to midway - is this it in its entirety? if i keep going out on war patrols do they get harder? do i encounter more varieties of ships?

    also allied ships, may be have some of those being encountered also? at least closer to the midway and wake island bases

    lastly also, attacking ships that are moving in circles - unless i get up to just a few hundred yards there is no way at all for the auto targeting to calculate the ships location, in this instance i felt it would be better if i had some chance to do some manual targetting at least, even if it is just some simplistic mode of the torpedoes being fired in the direction of where my targeting reticle is , this it least allows me to do some guesswork - being able to hit a destroyer that is doing a circle after i have slipped away from it is something i would like to be able to do , or just attempt even, as it is suicide to go and move to 500 yards from it to do this otherwise

  7. #17
    Administrator Chris's Avatar
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    04.12.2016
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    Circling ships was an old bug. It's fixed since the first update.
    Regards
    Chris
    Run Deep, Run Silent!

  8. #18
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    oh cool, i have version .85 is there a new version out?

  9. #19
    Hey there, no 85 is the current one. Ships should not circle anymore but of course they try to avoid getting hit. This won't happen in "easy" mode. Do they really drive 360° circles?

    Currently you just go to war patrol, yes. You can spot different types of ships, escorts and convoys. Missions will come at some point, too.

  10. #20
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    - i was playing medium but i thought the circling was normal - they werent spinning on the spot or anything, it was destroyers circling at certain spots after they had detected me - but there was also a medium freighter with them and it was moving around in a circle - i thought maybe the frieghter was doing this as a protection while waiting for the destroyers to return

    i wasnt so much concerned with the crciling itself, but rather how does one actaully even fire at such ships because al the auto targetting torpedoes will go wide, as is unable calculate a curved lead .

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